
Adventurer Quests
Daily Royal Quests.
Speak with princess Bewittles around the kingdom and ask her if she has a quest for you to do, you can usually find her in the castle in town creating potions or out in the grotto gathering herbs.

Fight or Subdue the Hydra
Step one
head out on the longboat from the docks in the city to meet the hydra
You may choose one of two routes for this
Combat Route
Engage in Turn based Combat With the Hydra all members must take it down within 8 rounds, Do /dice 100 and add your POWER stat for you attacks damage. (you get 8 attack rolls before it defeats you)
Once your total Score is 500 or more you win the combat and the Hydra retreats leaving behind some Hydra fins (/dice 6 for the amount)
Pacifist Route
Convince the hydra to take a (Tier 2) meal from you (you must have one in your backpack) then do /dice 100 and add your MIND stat (score over 70 to convince it)
Then do /dice 100 and add your MIND stat (score over 60 and it finds the meal satisfying score under and you have to feed it again or fight it)

Monster Hunting
Fog Fang Alpha
Found in the snowy wasteland of the norther kingdom head out to the encounter and do a roll 100 if you or the majority of your party score under 70 you are surprised by the beast and it takes 1 hp from you all as its first turn

HP: 900
Attack Type: Drains 2 HP per turn from the player with highest POWER stat
Behavior: Aggressive, always targets the player with the highest POWER stat unless distracted
Encounter.
Mist Cloak (Phase 1): Until it takes 300 total damage, rolls against it have a -10 penalty due to thick fog.
Blood Howl (Phase 2 at after 500 total damage HP): Stuns one player each turn (can't attack next round), chosen at random. (do a roll 100 and who scores the lowest gets stunned)
Altar Rage (Phase 3 at 600 total Damage): Gains +1 hp damage to players unless interrupted by destroying the altar (a player can use their turn MIND roll 85 or more total mind score).
Drops : Fog fang fur pelt.
Forest Shade
found in the woods just beyond the herb gathering grotto

HP: 750
Attack Type
Each player attack that does over 60 damage it retaliates doing 1 HP of damage to the player
Encounter.
Phase 1: Thorns below
Every 3 rounds of turns until it takes a total of 450 damage. it spawns thorny vines beneath each player, and they all take 1 HP damage.
Phase 2: Aura Of Despair
All attacks that do under 50 damage do not count and the creature is not harmed.
This effect can be broken for two turns with a mind check from a party member score over 75.
Drops: Green Ectoplasm.
Young Cinderscale Dragon.
At the peak of the volcano.

HP
3000
Attack Type
Fiery breath.
2 hp dmg to all players
Phases
Phase 1 – Lava Hide
Melee attackers take recoil damage unless protected by a ward a similar this continues until the creatures has taken a certain amount of damage.
1600 (2 recoil damage)
Phase 2 – Magma Surge)
Every 3 rounds, roll /roll 100. Bottom half take 2 damage from lava jets.
this continues until the creatures has taken a certain amount of damage.
2000
Phase 3 – Volcanic Frenzy
The creatures Damage increases by +1 each turn unless a player interrupts it each turn
(MIND 90+ to find to interrupt it)
Drops: Dragons tooth, Magma scale.